two player zero-sum game

Definition

A two-player game is a zero-sum game if for each pair of strategies (sI,sII)(s_I, s_{II}) one has uI(sI,sII)+uII(sI,sII)=0u_I (s_I, s_{II}) + u_{II} (s_I, s_{II}) = 0

Notes

Assuming that the players have von Neumann-Morgenstern utilities, any player's utility function is only determined only up to a positive affine transformation.

Maxmin and minmax strategies

As payoffs satisfy uI+uII=0u_I + u_{II} = 0, we may focus on one function u1=uu_1 = u, uII=uu_{II} = -u. Suppose player 1 (P1) seeks to maximize, and player 2 (P2) seeks to minimize (note: this convention is reversed in some textbooks).

Then, P1's maxmin value is given by vI=maxsISIminsIISIIu(sI,sII)v_I = \max_{s_I \in S_I} \min_{s_{II} \in S_{II}} u(s_I, s_{II}) and P2's maxmin value is

Security level and security strategy

Finite two-person zero-sum game

Game where

Notes

It is a Zero-sum game and a Game of pure competition


References

  1. M. Maschler, E. Solan, and Shmuel Zamir, Game Theory, Cambridge University Press, 2013, pp. 111-116.
  2. T. Başar and G.J. Olsder, Dynamic Noncooperative Game Theory, 2nd edition, Classics in Applied Mathematics, SIAM, Philadelphia, 1999.
  3. https://bpb-us-e1.wpmucdn.com/wp.nyu.edu/dist/5/2123/files/2019/12/Lecture-2-Scribe.pdf